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For teachers2 min read

Manage games, challenges, audio, and roleplay

Teacher activity tools provide resources and analytics distinct from a student’s practice screens. Start with a class and a learning objective, then choose the resource that fits it.

Tool Practical workflow
Games / Games analytics Inspect the available dashboard, templates, assignments, and session measures. Compare results for the same activity and class.
Gamification Select the intended class, inspect the available XP, leaderboard, or engagement settings, review a change, and confirm it persisted.
Challenges The reviewed page is a placeholder saying “Create and manage class challenges here”; it does not contain a working challenge editor.
Code challenges Use the available challenge-management controls, review requirements and test expectations, then launch the supported resource for the class.
Audio lessons Use the teacher manager to inspect or create available lesson resources; review the generated audio and material before assignment.
Roleplays Use the teacher manager to inspect the scenario and evaluation expectations before asking learners to practise.
  1. Check the chosen resource’s title, subject, level, and instructions.
  2. Use a supported assignment control or Classroom Control launch.
  3. Confirm the destination class and intended learners before applying it.
  4. Check the launch appears in the teacher list and the student’s Classroom Launchpad.
  5. Review completed activity evidence; an assignment being visible does not mean it was completed.

If a catalogue is empty, check resource creation, class selection, and feature access. If an action is missing or disabled, use the tools actually enabled rather than assuming every manager supports creation and grading.

Choose the learning objective, then Review the resource, then Launch to the correct class, then Inspect completed evidence